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Vip5 - 08 - nature is playful when not lethal (or leather)
Vip5 - 07 - sibling rivalry
caring, sharing, and a2mt
Vip5 - 06 - Star Platinum and the rumbling rumpus
Vip5 - 05 - strategies for a young entrepeneur
Vip5 - 04 - complete confusion, concerns, in two flavours
Vip5 - 3 - one must add before one can substract, but this is meaningless to division
Vip5 - 2 - the second video
SMW VIP & Wall & ALASKA MIX 5 - 1 - oh hey, this
Eventually, a game just gotta end ( FINAL Something)
sometimes bullets bullets bullets bullets bullets bullets bird (something 20)
when lacking in ressources games may reuse assets. hey wait!! (something 19)
npcs typially have zero sense of self-preservation (something video number 18)
CRAZ'D - FINAL - CEREBRAL HYPOXIA
games may feature more abstract, non-themed related extra hard levels at the end (som.17)
the end of the game isn't always necessarily the end (something 16)
when you lose all your 'lives' you get a 'game over', which is almost meaningless (something 15)
CRAZ'D - TWENTY FIVE - BRAIN DEATH
pressing a particular button causes the player character to gain vertical momemtum (something 14)
CRAZ'D - TWENTY FOUR - CATATONIA
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