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VERTICAL CHAO HELL SHIP IN SKY My main beef with them homing bullets is how they zig and zag - a first approach is already tricky to predict with the way they can change their arc, but it's the constant too and fro motion that kind of makes it too much. I had the idea of 'scrolling the screen' because I knew that bullets tended to despawn quickly - so by moving the despawn location closer to me, I was banking on their pretty heavy momemtum to carry them into their own demise! I did NOT however expect that to work so well on spikatu! A pleasant little bonus. I feel justified because that second stage took me like half an hour on its own. Preserved in non-chipmunked for maximum awkwardness. http://www.raocow.com http://talkhaus.raocow.com/viewtopic.php?f=3&t=2417

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