You know, this bit here is really good. This part of the game does an AMAZING job at conveying urgency and at really 'telling' the story. This is how I think games excel at telling stories, when it's 'part' of the level. I just thought this whole scenario here was just... great. It sucks how much harder it is to talk about things we really like, haha~ http://www.raocow.com http://talkhaus.raocow.com/viewtopic.php?f=3&t=7706