There and Back Again ☆☆☆ - gbreeze I love smw maps and the design space within them. Especially modern megacolab hacks which basically have to improvise something workable out of 90+ individual level submissions, like that is wild. Sometimes you see some really interesting things, like how this game has 'the sky is purple world' , or this frozen endgame. That's neat, that's so cool that this sort of thing sort of just happened! and also there are the compromises. like, it's clear they had so many levels for ice land, but it's not always obvious how to string them together. I understand that they wanted k2 and and ice hell as the physical representation of 'climbing' and then 'attaining the summit' of the mountain, so how do you wrangle the rest ? it's all incredibly interesting to me http://www.patreon.com/raocow https://talkhaus.raocow.com/viewtopic.php?f=3&t=21153