a2mt - 12 - purchasing pohwer



Categories: A Second Mario Thing (Zombie ROM)

Into the Sky Castle! - Franky The theory behind the idea of 'radial difficulty curve' is as such: during the lp of a game with a hard endgame, sometimes the last end becomes pretty wearying as you just know that after you beat a hard level, you are goign to be rewarded with an even harder level. With a radial curve, it kind of spreads the really hard levels around a bit, thus giving you a few video's worth of a 'break' to recharge. I still believe behind that idea! But I didn't expect 'hard' in this game to be this hard, haha. With that said, this level is SUPER fun if you 1) remove the first part and 2) make failure less punishing. It's a super neat level who's only real downfall is the sheer length (something I'm saying frequently these days) http://talkhaus.raocow.com/viewtopic.php?f=3&t=14709

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