to further elaborate on my closing statement, I'd go as far as to say that some of the 'door opening' encounters are harder and more stressful than even hard mode bosses. I think it's the difference between 'planned chaos', as in the behaviour of a boss and its preplanned friends, versus the chaos that comes from just putting enemies with very different behaviour together. http://www.patreon.com/raocow https://talkhaus.raocow.com/viewtopic.php?f=3&t=20963