All the MegaMen - 417 - quicksand

Categories: All the MegaMen - Mega Man Network Transmission

you're gonna suffer if you don't start breathing now so here's the thing. instant death trap in classic megaman makes sense. like you die, whatever, you start over, you learn the level. But instant death traps in this game to me seems weird, because deaths are actually fairly punishing, what with losing ressources and how you are encouraged to 'jack out' before you game over. Jacking-out and back in takes much, much longer to go through than a quick and easy 'select continue' from the mm2 game over screen. So instant death traps just seem... out of place. I dunno. I dunno man. also boss balance is wack

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