Paper Mario - 58a - beam



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like I don't know man. At some point during the last sessions it dawned on me just how little it feels like you actually have to do. A lot of the game is going from point to point, either finding a key or unlocking a lock. sometimes these are actual keys, sometimes they're a body, sometimes they are a conversation. But deep down you just don't a lot I feel like I got more into Mario and Luigi in the end and I wonder if it's because the defense in that game is a lot more active. Don't get me wrong, I've enjoyed my experience with the game, but I get the suspicion people where hoping I'd love the game more than I ended up doing. http://www.patreon.com/raocow https://talkhaus.raocow.com/viewtopic.php?f=3&t=20792 I swear though, if someone says it's because I was 'playing it wrong'...

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