Copy Kitty: Cirnya - 9 - a storyline-like progression



Categories: Copy Kitty; Cirnya

Hey Raocow Castle Arikan Gate Great Hall Laboratory Lair Pitchblack Prison Ruined Lab Dungeon Depths Barracks Twin Towers Battlements Brawl Someone proposed the concept of 'earning' your power, and how I seem to resent that in this game, to which I answer.. kind of, haha. I suppose it is partly due to the precedent placed by the 'normal' game and whatnot. It' show you can compare playing the early game in a kirby game and getting the secret stuff in the late game - at first you can take any power combination/partner and everything is hunkydory, but the more you progress the more you need very specific combination and hunt down a specific key power. And stuff. Which is valid design! Just a valid design I seem to struggle against, haha~ http://www.raocow.com http://talkhaus.raocow.com/viewtopic.php?f=3&t=10983

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