I know this is not the level designer's fault, but some of the limitations of the pot are kind of dumb. When I said this was neat, it was the idea of a p-switch run on moving layers. I don't believe I've played that before, even though the idea seems obvious after the facts. Also hella long level suddenly. You know how sometimes in my lps I get the 'one level too much' effect, where things go well and I decide to go 'ehh.. just one more level!' and it ruins everything? This hack had the 'one more room' effect. http://www.raocow.com http://talkhaus.raocow.com/viewtopic.php?f=3&t=13516