I'm gonna put this down first: I love this game. However. For many years it has been upheld as this ideal of level design, and often used as an example to follow for young hackers to imitate in their own projects until they find their voice. Thing is, the hack is now quite hold, and I am truly curious to know how much it holds up to the scrutiny of a modern set of eyes. Also it's about dang time I have a complete run of this game on youtube. http://talkhaus.raocow.com/viewtopic.php?f=3&t=14305