What the Hell? - 08 - officially in the 'too hard' zone



Categories: What The Hell ("Demo")

What is going on in this video, you may ask? Every time I make a level, I start by making the geography of it, placing only the enemies that are 'important' to the level. So basically just the geography and what I need to beat the level. Just as a first run, to make sure everything is possible - especially when you,re playing around with layer 2, that is an important thing to do. Also, this is why this run has very inegelant sections, as I die and try different things. And still, I have create an incredibly obtuse and unfair level, as an homage to my Trial of Iron for ASMT... and I almost want to leave it this way, minus a few extra coin-shaped indications. This is the final section of the second to last world, just before the boss. If there are any suggestions for this level, parts that you deem are going to far, or perhaps additions, please tell (though some I really, really want to leave as is). Oy. M'y appologies in advance!

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