MegaMan 2.5D - 12 - a story about hunters



Categories:

see those hammer obstacles are pretty rad, but they also represent that little 'something' I feel a lot of people mention they felt was missing. imagine if the whole game had more interactions like that, or like lanes, things of that nature with that said this level is pretty neat, fan games and hacks have formed a couple of tropes sort of by accident, and one of the favourites is the 'non-linear fortress stage' https://talkhaus.raocow.com/viewtopic.php?f=3&t=20424 http://www.patreon.com/raocow

video description