Donkey Kong Land 3 - 12 - stargazy pie


0:00 the finickiest jump 0:25 Whiplash Dash 5:01 Kuchuka Karnage 10:22 Haunted Hollows like things just don't feel designed. I know this is might be mean but it's my honest impression. like someone went out and set up some landmasses and then someone else went and set up some enemies. there are some set-ups that are interesting, spread across instances of 'I'm going to put a walking enemy here, followed by another here, and here's number three'. it feels very licenced game, except the licence is a video game.

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