Donkey Kong Land 3 - 8 - cobbler


0:00 woah it's green hills with a lake world 0:15 Jungle Jeopardy 3:48 Footloose Falls 11:17 Deep Reef Grief 19:17 Sheepy Shop now I'm starting to wonder if the reason why the gameplay is so... straightforward in terms of lining up obstacles and enemies *is* their solution in trying to deal with screen crunch. like they are so afraid of getting the player ambushed from the side, they might have overcompensated...

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