Donkey Kong Land 3 - 8 - cobbler



Categories:

0:00 woah it's green hills with a lake world 0:15 Jungle Jeopardy 3:48 Footloose Falls 11:17 Deep Reef Grief 19:17 Sheepy Shop now I'm starting to wonder if the reason why the gameplay is so... straightforward in terms of lining up obstacles and enemies *is* their solution in trying to deal with screen crunch. like they are so afraid of getting the player ambushed from the side, they might have overcompensated... http://www.patreon.com/raocow https://talkhaus.raocow.com/viewtopic.php?f=3&t=19126

video description