Stalking River This is it! A level in which I didn't really had any fun! The reason is two fold. First is that weird water/sprite floor interractiont hat makes getting out of the water 'different'. Not necessarily harder, but 'different', and that just doesn't feel right, in a context like this where you are constantly on edge and alternating between waiting around and moving very quickl. The second reason is the random factor by two of the elements, namely the homing cannon and the panic bill. It's just... it's suck how either of these elements can just straight up murder you at key points in the level without you being really able to do anything about it! The thing with hard levels is that typicaly, with time, you can sort of learn the level itself, and feel out where it's safe, where it's more risky, and set out a sort of 'risk/reward' path for yourself. But in this level I felt I was sort of at the mercy of a random number generator. Anyway. http://www.raocow.com http://talkhaus.raocow.com/viewtopic.php?f=3&t=1697