SMWCP - 49 - that hellish hell-forest in hell



Categories: SMWCentral Production

"Amethyst Vein" - Mineyl "Creepy Dark Woods" - Zone355 and Brad172 I think I edited out why 'that one part' got me so angry, so let me summarize in text: The jumping fireball - it's an enemy you can't jump on. It's an enemy that creates little spots that you can also not jump on. It's an enemy who you cannot fully predict the direction he's going to go. And then you hide him almost completely from view, and then you put him in these most claustrophobic level design ever. I mean seriously, remove ANY of these elements, and it would have been fine. But all together? I realise it's the endgame, but it still feels like too much. Just because it's 'endgame' doesn't mean it should turn into russian roulette. Bah whatever. http://www.raocow.com http://talkhaus.raocow.com/viewtopic.php?f=3&t=1853

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