Talkhaus 'Make a Good Level' Contest - 28th - YOSHI'S ISLAND 1 by kingmetaknight1



Categories: Talkhaus 'Make a Good Level' Contest

There's something very unfortunate about a level like this. Like, to be able to design such a convoluted puzzle takes some effort. To make sure that the puzzle works, in all it's tortuosity, it takes a certain amount of time and dedication. It's just unfortunate that the result is... kind of unfun to play. Making a puzzle level is kind of tough. Making a puzzle level that is also fun is even tougher. You need to guide the player in some way, to tell him he's going in the right-ish direction because pure confusion is kind of 'eh', you know? And then when you add strict timing/platforming to the mix... In the end I beat the level - I completed one exit without using tools. But this level seriously feels like a relic of the past, where peeps tried to make other peeps like pjon 'suffer' through the internet through this kind of game... this kind of game which I was always pretty public about not being too interested in playing. Ah well! http://www.raocow.com http://talkhaus.raocow.com/viewtopic.php?f=3&t=7065

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